![]() ![]() Save the scene changes and give it an appropriate name. In Unity, all units are meters, which makes it easy for HoloLens as you are dealing with both the real world and the digital world. If you want a smaller or larger sphere, you can play with the Scale as well. The main camera is essentially the user’s head, so change the starting position to, which will position the sphere one meter in front of the user upon start. The main camera takes care of head tracking and stereoscopic rendering. First off, let’s edit the main camera for the scene. Once the workspace opens, you will have a standard Unity project. To get started with your first HoloLens project, open up Unity and create a new project. Although Unity 3D is the defacto tool for creating HoloLens projects, Maya has also been associated with HoloLens development. It is an expensive piece of software at just over $2,000 per year, but if you are a student there is a free educational edition. It isn’t just a 3D modelling tool, but also allows the user to create animations and movies. ![]() One of the oldest and most established 3D tools is Autodesk’s Maya. creating very lifelike animals, monsters or people), Sculptris is comprehensive and specifically directed at sculpting in a 3D space. If you are focused on character modelling (e.g. To get started with Blender, follow these tutorials from their official website, and be inspired by the demo reel below. In fact, there is so much you can do with Blender in the 3D space that it is often overwhelming for new and experienced users alike. Although the learning curve is rather steep for Blender, it does provide a full and comprehensive toolset for creating professional grade 3D models including rendering photo-realistic images, animating key frames or creating games. If you are after community supported free 3D modelling software, you can’t do much better than Blender. Granted, a good tool makes it easier to focus on the creative process, and learning a tool can take some time, but in the end, you need to have a creative streak and understand 3D modelling to fully get the most out of the process. You can’t make a great model simply because you are the master of a tool. If you, however, do have an urge or need to design your own 3D models for your HoloLens app, there are a few tools I can recommend.īefore we get into the tools you might choose to use, bear in mind that 3D modelling is less about the tools and more about the creativity needed. ![]() I can convert a good design to code and make it look good, but I won’t attempt to do the design in the first place. To understand the differences between virtual reality (VR), augmented reality (AR) and MR, see this article.Īs I said above, I am not a designer, nor will I ever be. One of the traps of mixed reality (MR) is that it is easy to get caught in a project purely based on “wow” factor and creating an experience that either has no commercial aspect or no solid use case beyond the initial user experience, and in fact is not an actual MR experience. Therefore, for the purpose of these articles, holograms refer to 3D holograms, unless otherwise explicitly called out. Even though these are valid 2D holograms and work exactly as you expect them to, they don’t require as much of the tools and techniques in this article series, as 3D holograms do. You can have movies playing on the wall, internet browsers hanging in mid-air or Skype calls follow you as you walk around the space you are in. Sitepoint also has a range of articles on Unity development here.Įven though the Microsoft HoloLens is a device to project 3D holograms into your physical world, 2D holograms are perfectly valid implementations as well. If you are a 3D artist wanting to get into the space of holographic experiences and want assistance with the software development side of things, get in touch with me or read through this series to get an idea of what is involved. This first part focuses on creating all of the assets needed to start the project and, as I am a developer myself, will be focused on helping developers get started. This series of articles will take you through the basics of starting a HoloLens app, some of the pitfalls to look out for and how to make the most out of the project for the entire universal Windows platform (UWP). ![]()
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