![]() But as someone who only took small segments of this "simple overall tool" I can tell you that even implementing 1% of the functionality you want can take forever, and not just talking about interface here (of course, a good interface takes lots of time and testing). If you wanna go for it, absolutely by all means go ahead. A Conduit Pylon ruins your entire results, though.ĭon't get me wrong, I'd be more than happy if such a tool exists. Which segment of this graph would you call your average DPS? Just the average over time? What does it show you? It's exactly what people already calculate - average rift clear time. It would be like a very spiky graph plot. ![]() ![]() Imagine you had a DPS meter like in WoW, you'd do one complete rift, and you'd look at the DPS curve. All that people do right now is run Ghom tests - it's one single mob versus one single player, and still serves as basis for discussion as to how valid this result is. There are literally millions of synergies that you'd have to account for. What kind of monsters are you fighting: A Tremor in defense stance with lots of damage reduction? Elites with CC abilities that limit your effective DPS? A group of illusionist mobs that burst your DPS for a short amount of time? Just white mobs?.Which items are your group members using that might impact the group's DPS (Sever?).What skills and passives, especially group support skills, are your party members using?.How many monsters are around you and in which range?. ![]() That's because there are way too many variables to calculate "damage per minute" accurately: ![]()
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